Troubleshooting

When I paint with the brush or eraser, sometimes existing colors or pixels are not painted at the cursor’s position

  • This is probably because you are using the tool with Pixel Perfect mode enabled, which causes the brush to try to draw smoothed, pixel perfect lines and shapes. Disable it and try again.

  • If you are painting on the 3D Viewport, it could also mean the texture density is not set up correctly or that the UVs are distorted.

When I paint or select, nothing happens

  • Make sure you don’t have an active selection somewhere. Press Alt+A to deselect everything or click Deselect in the toolbar.

_images/trouble-deselect.png
  • Make sure you are not trying to paint on a locked or invisible layer.

_images/trouble-layers.png
  • Make sure the model and texture that you are trying to paint, are set up with a Pixel Art Studio canvas, click Make Canvas (if available) or Setup Pixel Art Canvas in the toolbar to do so.

_images/trouble-makecanvas.png

I cannot see the brush cursor or it is far from the mesh

_images/trouble-cursor-away-from-mesh2.png

If you are trying to paint on a 3D model, and the pixels are either placed randomly (and not where you clicked) or if the brush cursor appears far from the mesh floating in the 3D viewport, it means the UVs are not set up correctly.

The texture size might also be too small.

You can try:

  1. Using the Pixel Art Unwrap tool to try to manually solve the UVs:

    1. Switch to edit mode, select all vertices

    2. In the Pixel Art Studio toolbar, click Pixel Art Unwrap. Notice that this tool is very basic, see 2.1. The model is not UV unwrapped and not textured for more details.

  2. Manually and correctly UV Unwrap the mesh, before trying to texture paint it.

  3. Then in Pixel Art Studio, click Setup Pixel Art Canvas again to create a new texture of the appropriate size.

When I pixel paint, weird lines appear across the texture

_images/trouble-weird-lines.png

This is related to bad and incorrect UVs. See I cannot see the brush cursor or it is far from the mesh for more details.